User Info: mayatola. MechWarrior 5: Mercenaries Mod Editor Guide (v2.1) ... modifying the stats of the Level 5 Gauss Rifle. The technology is based on a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs. MechWarrior Online. Archived. MechWarrior Online. It is a first-person shooter game, the latest sequel to the MechWarrior series.. Some people may know about MechWarrior.The first MechWarrior was released in 1989, and then MechWarrior 2 in 1995, MechWarrior 3 in 1999, and MechWarrior … The Nightstar arguably a better mech a for dual Gauss build but the placement of the arms means that you don't get to see the awesome effect when you fire them like you do with the King Crab. Indeed, … Hey guys, i just have q Gauss Rifle after the Grave Mission, it's from fhs Star league. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews MechWarrior Online > General Discussions > Topic Details. MechWarrior 5: Mercenaries Mod Editor Guide (v2.1) ... modifying the stats of the Level 5 Gauss Rifle. Recently added 30 View all 1,120. I run my King Crab* with 2 T4 Gauss and an ER PPC, kills most things before they can get into their effective range. So don't forget to use it! Lasers are ok, but not as nice as MWO. Just wanted to share my lance and setup and see what others have come up with. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. So powerful is it that one hit from a Gauss Rifle is capable of killing nearly any Light 'Mech. * 4 Gauss Rifle ammunition If we ignore the medium laser, that gives you a net 16 heat alpha strike, optimal range of 340m, and 310 damage. Description . Work on the Improved Heavy Gauss Rifle began in 3061 after the Heavy Gauss Rifle entered production. A 'Phract with an AC/20 and 2x Medium Lasers linked to fire together will deal 30 damage on target. In our continuing look at MechWarrior 5: Mercenaries Beta we are going to investigate the Gauss Rifle. Browse all chevron_right; Browse all chevron_right. Explosions are nice, as are mech explosions, with a nice delay to make them fun stackpoles. 15. Currently there are four Gauss weapons deployed by the Inner Sphere: the LtGauss (light), the Gauss, the HGauss (heavy) and the IHGauss (improved heavy). Multiple Rotary AC/5 could shred even the biggest Mechs quickly. The end result is a very powerful single strike, but with slower RoF. This process enables the round to reach astonishing velocities while producing very little waste heat, giving the weapon its impressive maximum range and high burst damage. New chevron_right. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Added Improved Heavy Gauss Rifle all tiers (it's a gimmick, really, mostly for AI use with its longer range). The Gauss is there for sniping. All Gauss rifle projectiles deal Heavy Kinetic damage, which does extra damage against Air units, making the Gauss rifles very potent anti-aircraft weapons in spite of their slow rate-of-fire and high skill-cap since a single hit will heavily damage most aircraft. Yeah, never walk in front of a teammate without coordinaring it first. Chip of The Old Block - MechWarrior 5: Mercenaries OST. Autocannons now have a 5 meter spread at their optimal range, and will damage up to 20% of normal damage at their max range. It combines good burst damage and high range with almost no heat production into a weapon that is solid in every regard. The first Gauss Rifle was introduced in 2590 by the Terran Hegemony, and despite its age has remained the standard all other weapons are measured against. That thing is an insane medium brawler. 3.) 18:58. About MechWarrior 5. In addition the weapon's damage falls off significantly outside of 450 meters, making the HGauss most effective in close quarters. < > Showing 1-8 of 8 comments . Definitely worth a test, if only for a laugh. In addition the weapon was powerful enough that when fired from an unbraced bipedal 'Mech the whole unit was destabilized and risked making it fall down. The LtGauss was developed by the Free Worlds League in an effort to duplicate the lighter, more compact Clan Gauss Rifle. However, if your Mech is … The Rotary AC/5 jams a lot more frequently than the Rotary AC/2, but the Jams are an acceptible downside for a weapon that can fire so quickly. LRM 15 and LRM 20 launchers are a good choice, not to mention Gauss Rifles and ER PPCs. Posted by. to fire the Gauss Rifle, hold down the fire button for 0.75 seconds to "charge" the rifle, there is a bar which goes red in the bottom right of the screen, then release to fire, if you have not fired in 1.25 seconds you "loose the charge" you release to fire, this is normal for that weapon. Mission Creation Tutorial. Close . G.H.T. Contents . From MechWarrior: Living Legends Wiki. Since it similar to an up-damaged LB-5X AC, it is not likely to be added any time soon. PPCs have often been described as artificial lightning. Log In Sign Up. Contents. I can imagine SRM6 wrecking everything, especially on that Kintaro hero mech. Set in the universe of FASA's BattleTech tabletop war game originally created in the '80s, it is the latest title to hit the digital medium. MechWarrior 5: Mercenaries is a BattleTech mecha game developed by Piranha Games and released on December 10, 2019 on Windows. Fixed LBX 2, 5, 20 weight (6t, 8t, 14t), RAC/2 (8t) - this might invalidate some loadouts. 20t, 660m range, 22 damage, 2000m/s projectile speed. Tier 5 weapons are crazy. https://wiki.mechlivinglegends.net/index.php?title=Gauss_Rifle&oldid=11268, All stats are current as of release 0.13.3. The "basic" Gauss Rifle. While the Inner Sphere lost the technology in 2865 during the Succession Wars, the Clans were only able to make moderate improvements upon the weapon; reducing both bulk and weight. Jump to: navigation, search. 4 years ago. CCS Truth and Reconciliation . - Fafnir FNR-5 (Heavy gauss) - Nightstar NSR-10P (gauss\Light gauss) - Marauder II MAD-IIC-D (Gauss+ERLL) - Roughneck RGH-1A (Gauss) All of them nice work with gauss. Heat Penalties per weapon. but has very … 2.) The Gauss Rifle and PPCs had their damages buffed to better reflect their deadly reputation in the source material (this is to compensate for MW5's double the normal armor values). Gauss Rifles are silly amounts of fun. One of the most powerful weapons in the game today is the gauss rifle. Some people may know about MechWarrior.The first MechWarrior was released in 1989, and then MechWarrior 2 in 1995, MechWarrior 3 in 1999, and MechWarrior … MechWarrior 5: Mercenaries has a lot of buttons, but only one is absolutely necessary for me to enjoy it. This rifle is very powerful, can 1 shot medium Mech. And my reply was aimed mainly at drew with the added info to get out ahead of any following questions that I foresaw coming soon after... Gauss is pretty alright if you can manage the charge up, though I prefer PPCs and IS autocannons over the gauss for frontloaded damage weapons, as they can better react to quickly moving enemies in ways that you physically can't with the charge time when it comes to peeking enemies. A lot of cool visual stuff happens with destruction, helicopters falling from the sky, etc. Capable of dealing heavy damage at long range they are well suited for both assault and long range fire support roles. Though the Heavy Gauss Rifle was mostly effective, engineers thought they could improve the ballistic performance of the projectile. The Nightstar arguably a better mech a for dual Gauss build but the placement of the arms means that you don't get to see the awesome effect when you fire them like you do with the King Crab. The charge up mechanic is there to create at least some sort of trade off for a high speed ballistic with great range that generates practically no heat. The Gauss Rifle works by propelling a projectile through the barrel using a series of powerful magnets rather than chemical propellants. Gauss Rifles: Worth the difficulty of use? 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